Virtual Reality Research & Technology Commercialization

Virtual reality (VR) is a state-of-the-art technologically advanced system that allows users to be transported into a ‘virtual world.’ Users are engaged in a fully immersive VR experience through a combination of technologies. A variety of VR systems have been developed and investigated from low- to high-tech systems, including HMDs, CAVE, ImmersaDesk, etc.

Virtual reality is part of a booming wearable technology industry that took steps toward a big breakout in 2014. VR has been on the verge of taking off for decades due to its high price and nauseating effects. In mid-2014, Facebook’s $2B acquisition of Oculus Rift brought Virtual Reality and Augmented Reality into the mainstream field of view. Mark Zuckerburg was clear on the rationale behind it: The future of popular computing is the distraction-free, heads-up communication enabled by AR and VR.

The latest VR headsets offer more than a mere doorway into wire-frame worlds. Are we finally about to lay our hands on the decent VR headset we’ve all be waiting for?

Current VR Research

Touchless VR Interaction

Touchless interaction is an important experience of VR. We focus on research of touchless device and development of SDK.

Fast Motion Tracking

Fast motion tracking is critical for VR system. A good motion tracking device and software make the VR system response smoothly.

Various 3D Stereoscopic Display

We have various algorithm and SDK for various 3D stereoscopic display up-down stereoscopic images/video, right-left pair images, and so on.

VR for Autism Treatment

This is a VR application on autism treatment.